You are given a single weapon at the start of the game, which can be upgraded later shortly before the final boss by completing a quest at the Ark in the Outpost. Also omitted are weapons that are only intended to be available to NPCs. Your only option is to beam down to the planet below, repair your ship and. The Unique Weapons section of the wiki should be of help here since you probably missed it, of course there are also the RNG weapons too (for Daggers, Shortswords, Axes, Broadswords, Hammers, Spears, Grenade Launchers, Machine Pistols, Pistols, Assault Rifles, Rocket Launchers, Shotguns, Sniper Rifles, Staffs, and Wands) but they're kinda hard t. These weapons have been omitted from this index. Youve fled your home, only to find yourself lost in space with a damaged ship. Novakid player characters, unlike other races, will craft firearms instead of melee weapons - this is the only way to obtain some of the weapons on this list.ĭue to design changes during development, some Unique Weapons have been removed from the game assets. Also, some weapon types, such as whips and fist weapons are never procedurally generated and so are always Unique Weapons. As with the other player races, Hylotl characters are given a set of uniquely-styled Armors, their own Ship type (with included Pet), and two unique Mech bodies. Not all Unique Weapons were conceived this way - some are special drops from Bosses and weapons crafted by a player have fixed stats. Many Unique Weapons exist to meet the requirements of a Solarium-tier Pre-Order backer pledge, where the backer was entitled to design a weapon to be included in the final release. The all-time top 10 rare weapons in Starbound revisited for 2019 and the Starbound 1.4 update with 10 new weapons. The tag "Unique Weapon" is also given in-game to weapons that do not fit a typical weapon type (such as Assault Rifle or Broadsword) but there are many of these more typical weapons that are also Unique but do not carry the tag due to engine limitations. Unique Weapons are specially designed weapons that are not procedurally generated, but have a fixed design - they will always have the same appearance, damage, fire speed, weapon tier and capabilities whenever they are found.
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